
Skull Lord Var-Gall

- HP
- 27420
- ATK
- 1112
- DEF
- 1310
- SPD
- 107
- C. Rate
- 15%
- C. Dmg
- 50%
- Acc
- 70
- Res
- 90
- Gleeful RippingBasic
+5% DMG+5% DMG+5% DMGAttacks 1 enemy 2 times. Each hit fills this Champion's Turn Meter by 5%. Has a 30% chance to repeat the attack. Each hit places a 100% [Heal Reduction] debuff on the target for 2 turns. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.
- 1.35 × DEF · 2 hits
2Heal Reduction 100% · 2T - Skull ClaimCD 3Active
+5% Ch+10% Ch+10% Ch−1 CDHas a 75% chance of placing a [Provoke] debuff on a target enemy for 1 turn. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team. Places a 25% [Strengthen] buff on all allies for 2 turns.
Provoke · 1T
2Strengthen 25% · 2T - Abyssal ClutchCD 4Active
+10% DMG+5% Ch+10% Ch+10% Ch−1 CDAttacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. This debuff cannot be resisted if there is at least 1 ally Champion from the Lizardmen Faction on your team.
- 3.85 × DEF · All Enemies
2Decrease ATK 50% · 2T - Horrific Foe [P]Passive

When attacked, destroys the attacker's MAX HP by 5%. Destroys the MAX HP of Bosses by 2.5% instead (except the Scarab King, whose MAX HP will be destroyed by 5%). Cannot destroy a single enemy's MAX HP by more than 50%. Occurs once per attack. Has a 50% chance of placing a [True Fear] debuff on targets with any destroyed MAX HP.
True Fear · 1T - Skull Brood [P]CD 3Passive

At the start of this Champion's turn, revives a random ally from the Lizardmen Faction with 50% HP and 50% Turn Meter.